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SkeldJS
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core
RoomEvent
Interface RoomEvent<RoomType>
Type parameters
RoomType
:
Hostable
Hierarchy
RoomEvent
Implemented by
ComponentDespawnEvent
ComponentSpawnEvent
DeconDoorsCloseEvent
DeconDoorsOpenEvent
DeconEnterEvent
DeconExitEvent
DoorsDoorCloseEvent
DoorsDoorOpenEvent
ElectricalSwitchFlipEvent
GameDataAddPlayerEvent
GameDataRemovePlayerEvent
GameDataSetTasksEvent
HeliSabotageConsoleCloseEvent
HeliSabotageConsoleCompleteEvent
HeliSabotageConsoleOpenEvent
HeliSabotageConsolesResetEvent
HqHudConsoleCloseEvent
HqHudConsoleCompleteEvent
HqHudConsoleOpenEvent
HqHudConsolesResetEvent
MedScanJoinQueueEvent
MedScanLeaveQueueEvent
MeetingHudClearVoteEvent
MeetingHudCloseEvent
MeetingHudVoteCastEvent
MeetingHudVotingCompleteEvent
MovingPlatformPlayerUpdateEvent
O2ConsolesClearEvent
O2ConsolesCompleteEvent
PlayerCheckColorEvent
PlayerCheckMurderEvent
PlayerCheckNameEvent
PlayerCheckProtectEvent
PlayerClimbLadderEvent
PlayerCompleteTaskEvent
PlayerDieEvent
PlayerEnterVentEvent
PlayerExitVentEvent
PlayerJoinEvent
PlayerLeaveEvent
PlayerMoveEvent
PlayerMurderEvent
PlayerProtectEvent
PlayerReadyEvent
PlayerRemoveProtectionEvent
PlayerReportDeadBodyEvent
PlayerRevertShapeshiftEvent
PlayerSceneChangeEvent
PlayerSendChatEvent
PlayerSendQuickChatEvent
PlayerSetColorEvent
PlayerSetHatEvent
PlayerSetHostEvent
PlayerSetNameEvent
PlayerSetNameplateEvent
PlayerSetPetEvent
PlayerSetRoleEvent
PlayerSetSkinEvent
PlayerSetStartCounterEvent
PlayerSetVisorEvent
PlayerShapeshiftEvent
PlayerSnapToEvent
PlayerSpawnEvent
PlayerStartMeetingEvent
PlayerSyncSettingsEvent
PlayerUseMovingPlatformEvent
ReactorConsoleAddEvent
ReactorConsoleRemoveEvent
ReactorConsolesResetEvent
RoomSetPrivacyEvent
SecurityCameraJoinEvent
SecurityCameraLeaveEvent
SystemRepairEvent
SystemSabotageEvent
Index
Properties
room
Properties
room
room
:
RoomType
The room or client that the event came from.
Getting
Started
Creating a
Client
Guides
Events
Writing
Custom
Protocol
Messages
Creating
Custom INOs
End
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Intents
API
Modules
client
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
reactor
state
text
translations
util
client
constant
core
Room
Event
room
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
reactor
state
text
translations
util
Generated using
TypeDoc
The room or client that the event came from.