The message that this event originated from.
The player that this event is for.
The room or client that the event came from.
Whether or not this murder will be considered valid instead, if altered.
The player that will murder the victim instead, if altered.
The player that will murdered instead, if altered.
Change the player that will actually murder the victim.
Change whether this murder should be consider valid. If valid, ths player will indeed be murdered.
Whether or not this murder should be considered valid.
Change the player that will actually be murdered.
The player to murder.
Generated using TypeDoc
Emitted when a player is attempting to murder another player, and is requesting the host to verify the attempt and actually murder the player. Only admitted if the client is the host.
This event is useful if you want to prevent a murder from actually happening, before it happens. Therefore this event doesn't guarantee that the victim is actually dead, see PlayerMurderEvent to listen for that.