The message that this event originated from.
The room or client that the event came from.
The electrical system that the event is for.
The alternate value of the switch, if changed.
The ID of the alternate switch to flip, if changed.
Set whether the switch is flipped.
Whether the switch is flipped.
Change the switch that was flipped.
The ID of the switch to flip (from left-to-right, starting at 0).
Generated using TypeDoc
Emitted when a player flips a switch while Electrical is sabotaged.