Emitted when a player dies, either by being murdered or being exiled. Unlike PlayerMurderEvent, this event can be reverted to bring the player back to life, but note that their body will not be removed due to technical limitations.
The player that this event is for.
The room or client that the event came from.
Generated using TypeDoc
Emitted when a player dies, either by being murdered or being exiled. Unlike PlayerMurderEvent, this event can be reverted to bring the player back to life, but note that their body will not be removed due to technical limitations.