Emitted when a player changes their scene, i.e. when they first join and before they spawn into the game.
A player does not necessarily have to change their scene, and they will simply not spawn while recieving all game packets and events.
The message that this event originated from.
The player that this event is for.
The room or client that the event came from.
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Emitted when a player changes their scene, i.e. when they first join and before they spawn into the game.
A player does not necessarily have to change their scene, and they will simply not spawn while recieving all game packets and events.