The message that this event originated from.
The player that this event is for.
The room or client that the event came from.
Whether or not this protect will be considered valid instead, if altered.
The player that will protect the target instead, if altered.
The player that will protected instead, if altered.
Change the player that will actually protect the target.
Change the player that will actually be protected.
The player to protect.
Change whether this protect should be consider valid. If valid, ths player will indeed be protected.
Whether or not this protect should be considered valid.
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Emitted when a player (i.e. a guardian angel) is attempting to protect another player, and is requesting the host to verify the attempt and actually protect the player. Only admitted if the client is the host.
This event is useful if you want to prevent a protect from actually happening, before it happens. Therefore this event doesn't guarantee that the target is actually dead, see PlayerProtectEvent to listen for that.