Emitted when a player (who is a guardian angel) protects another player.
Due to technical limitations, this event cannot be reverted without advanced
"breaking game", therefore it is out of scope of a single .revert() function.
However, see PlayerCheckProtectEvent to see about canceling a protection
before it happens if you are the host.
Emitted when a player (who is a guardian angel) protects another player.
Due to technical limitations, this event cannot be reverted without advanced "breaking game", therefore it is out of scope of a single
.revert()
function. However, see PlayerCheckProtectEvent to see about canceling a protection before it happens if you are the host.