The door system that the door is in.
The message that this event originated from.
The room or client that the event came from.
The alternate door that will be opened, if changed.
Change the door that was opened.
The door to open.
Generated using TypeDoc
Emitted when a door is opened either by a player opening it manually, i.e. the doors on Polus, or opened automatically after some time, i.e. the doors on The Skeld.