Emitted when a player's protection by a guardian angel ends, either by running out of time or attempted to be murdered by an impostor.
See PlayerProtectEvent to listen for when a player gets protected initially.
The player that this event is for.
The room or client that the event came from.
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Emitted when a player's protection by a guardian angel ends, either by running out of time or attempted to be murdered by an impostor.
See PlayerProtectEvent to listen for when a player gets protected initially.