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Class DoorsDoorCloseEvent<RoomType>

Emitted when a player closes a specific door.

Type parameters

  • RoomType: Hostable

Hierarchy

Implements

Index

Properties

Static eventName

eventName: "doors.close" = ...

Readonly door

door: Door<RoomType>

Readonly doorsystem

doorsystem: AutoDoorsSystem<RoomType> | DoorsSystem<RoomType> | ElectricalDoorsSystem<RoomType>

The door system that the door is in.

eventName

eventName: "doors.close" = ...

Readonly message

message: undefined | RepairSystemMessage

The message that this event originated from.

Readonly player

player: undefined | PlayerData<RoomType>

reverted

reverted: boolean

Readonly room

room: RoomType

The room or client that the event came from.

Accessors

alteredDoor

  • get alteredDoor(): Door<RoomType>

Constructors

constructor

Methods

revert

  • revert(): void

setDoor

  • setDoor(door: number | Door<RoomType>): void

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