Abstract
The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
Optional
playerThe player that this component belongs to.
The room that this component belongs to.
The type of object that this component belongs to.
Abstract
deserializeGet a certain component from the object.
The component class to get.
Abstract
handleAbstract
processAbstract
processAbstract
serialize
Represents a basic networked object in Among Us.
See NetworkedObjectEvents for events to listen to.