The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
The player that this component belongs to.
The room that this component belongs to.
The type of object that this component belongs to.
The ID of the vent that the player is currently in.
Stop petting your or another player's pet.
Climb a ladder on the map by its ID.
Emits a player.climbladder
event.
The ID of the ladder to climb.
Enter a vent on the map by its ID.
Emits a player.entervent
event.
The ID of the vent to enter.
Exit a vent (Does not have to be the same vent or in the same network as the vent you entered).
Emits a player.exitvent
event.
The ID of the vent to exit.
Get a certain component from the object.
The component class to get.
Visibly pet your pet or another player's pet.
Unfortunately, due to technical limitations (as SkeldJS doesn't implement various Unity physics/transform mechanics), there is no good way to get the position of the pet except through manual scuffing, which is out of scope of SkeldJS.
Represents a player object for handling vent entering and exiting.
See PlayerPhysicsEvents for events to listen to.