This player's server-unique client ID.
The player's login name, not necessarily the display name, see PlayerInfo.
The platform that the player is playing on.
The level/rank of the player.
The player's innersloth friend code.
The player's unique global UUID.
This player's player control component.
Readonly
clientThis player's server-unique client ID.
Readonly
friendThe player's innersloth friend code.
Whether or not this player is in the game scene.
Whether or not this player is readied up to start the game.
Readonly
platformThe platform that the player is playing on.
Readonly
playerThe level/rank of the player.
Readonly
puidThe player's unique global UUID.
Optional
roleThe actual instance of this player's role manager, see PlayerInfo.roleType to know which role this is.
The room that this player object belongs to.
The message stream to be sent on fixed update.
Readonly
usernameThe player's login name, not necessarily the display name, see PlayerInfo.
Despawn all components on the player,
The room-unique player ID of the player.
The player's game information, such as dead/impostor/disconnected states, hats, names, pets, etc.
Mark, and broadcast, as readied up to start the game.
Mark as readied up to start the game.
Represents the player of a client connected to the room.
See PlayerEvents for events to listen to.