The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
The player that this component belongs to.
The current position of the player.
The room that this component belongs to.
The current sequence ID.
The type of object that this component belongs to.
Get a certain component from the object.
The component class to get.
Move to a position (lerps towards).
The position to move towards.
Instantly snap to a position without lerping.
The position to snap to.
Optional
rpc: booleanInstantly snap to a position without lerping.
The X position to snap to.
The Y position to snap to.
Optional
rpc: boolean
Represents player component for networking movement.
See CustomNetworkTransformEvents for events to listen to.