The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
Optional
playerThe player that this component belongs to.
The room that this component belongs to.
The type of object that this component belongs to.
Static
spawnGet a certain component from the object.
The component class to get.
Represents a room object for the Lobby map.
See LobbyBehaviourEvents for events to listen to.