Abstract
The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
Optional
playerThe player that this component belongs to.
The room that this component belongs to.
The type of object that this component belongs to.
Static
roomProtected
_Protected
_Protected
addRandomly assign tasks to all players, using data from @skeldjs/data.
Get a certain component from the object.
The component class to get.
Abstract
getGet the door IDs used to connect to a room.
The room to get the door IDs for.
The door IDs that connect to the room.
Get the spawn position of a player whether they are about to spawn after starting or whether they are about to spawn after a meeting.
The spawn position of the player.
Abstract
getAbstract
processAbstract
setupTeleport a player to their spawn position, calculated using InnerShipStatus.getSpawnPosition.
Represents a basic networked object in Among Us.
See NetworkedObjectEvents for events to listen to.