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    Class NormalGameManager<RoomType>

    Represents a class for managing various events for the original impostor/crewmate gamemode.

    Type Parameters

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    components: NetworkedObject<RoomType, any>[]
    dirtyBit: number = 0

    The dirty state of this component.

    flags: number

    Flags for this object, see SpawnFlag.

    logicComponents: GameLogicComponent<any, RoomType>[] = []
    netId: number

    The net ID of this component.

    ownerId: number

    The ID of the owner of this component.

    player?: Player<RoomType>

    The player that this component belongs to.

    room: RoomType

    The room that this component belongs to.

    spawnType: SpawnType

    The type of object that this component belongs to.

    Accessors

    Methods