How to authenticate with the server, if any.
The quick chat mode for the client. The server prevents you from joining rooms with a quick chat mode if the client has free chat enbled.
Whether or not to do a fixed update interval.
A Epic Online Services user ID to authenticate with the Among Us servers as.
An id token recieved from the EOS http api.
The client's language. Used to localise messages from the server.
Whether to make sure messages received from the server are handled in the correct order.
The platform to register the SkeldJS client as being on.
Whether or not to use a HTTP matchmaking server in order to authenticate, can be disabled for private servers that don't have a HTTP matchmaking server running.
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Whether or not to allow host actions to take place.
true