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SkeldJS
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client
ClientJoinEvent
Class ClientJoinEvent
Emitted when the client joins a game.
Hierarchy
ClientEvent
ClientJoinEvent
Index
Properties
event
Name
event
Namee
canceled
client
event
Name
Methods
cancel
Constructors
constructor
Properties
Static
event
Name
event
Name
:
string
Static
event
Namee
event
Namee
:
"client.join"
= ...
canceled
canceled
:
boolean
client
client
:
SkeldjsClient
event
Name
event
Name
:
"client.join"
= ...
Methods
cancel
cancel
(
)
:
void
Returns
void
Constructors
constructor
new
Client
Join
Event
(
client
:
SkeldjsClient
)
:
ClientJoinEvent
Parameters
client:
SkeldjsClient
Returns
ClientJoinEvent
Getting
Started
Creating a
Client
Guides
Events
Writing
Custom
Protocol
Messages
Creating
Custom INOs
End
Game
Intents
API
Modules
client
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
reactor
state
text
translations
util
client
Auth
Client
Auth
Hello
Packet
Auth
Method
Client
Config
Client
Connect
Event
Client
Disconnect
Event
Client
Event
Client
Identify
Event
Client
Join
Event
event
Name
event
Namee
cancel
canceled
client
constructor
event
Name
Connect
Error
Game
Listing
Response
Host
Server
Response
Http
Matchmaker
Client
Join
Error
Port
Options
Sent
Packet
Skeldjs
Client
Skeldjs
Client
Events
Token
Response
Message
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
reactor
state
text
translations
util
Generated using
TypeDoc
Emitted when the client joins a game.