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Class ClientJoinEvent

Emitted when the client joins a game.

Hierarchy

  • ClientEvent
    • ClientJoinEvent

Index

Properties

Methods

Constructors

Properties

Static eventName

eventName: string

Static eventNamee

eventNamee: "client.join" = ...

canceled

canceled: boolean

client

eventName

eventName: "client.join" = ...

Methods

cancel

  • cancel(): void

Constructors

constructor

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