Represents a system responsible for handling players entering and leaving security cameras.
See SecurityCameraSystemEvents for events to listen to.
The players currently looking at cameras.
Protected
Return the room that this system belongs to.
Whether or not this system is sabotaged.
Add a player to the security cameras.
The player to add.
security.addPlayer(client.me); Copy
security.addPlayer(client.me);
Remove a player from the security cameras.
The player to remove.
security.removePlayer(client.me); Copy
security.removePlayer(client.me);
Sabotage this system.
Represents a system responsible for handling players entering and leaving security cameras.
See SecurityCameraSystemEvents for events to listen to.