Represents a system responsible for handling system sabotages.
See SabotageSystemEvents for events to listen to.
The cooldown before another sabotage can happen.
Protected
Check whether any systems are currently sabotaged.
Return the room that this system belongs to.
Whether or not this system is sabotaged.
Sabotage this system.
Represents a system responsible for handling system sabotages.
See SabotageSystemEvents for events to listen to.