Represents a system responsible for handling reactor consoles.
See ReactorSystemEvents for events to listen to.
The completed consoles.
Readonly
Protected
The timer before the reactor explodes.
Return the room that this system belongs to.
Whether or not this system is sabotaged.
Add a completed console. (Same as a player placing their hand on a console)
The ID of the console to add.
Remove a completed console. (Same as a player removing their hand from a console)
Sabotage this system.
Represents a system responsible for handling reactor consoles.
See ReactorSystemEvents for events to listen to.