Emitted when a player's protection by a guardian angel ends, either by running out of time or attempted to be murdered by an impostor.
See PlayerProtectEvent to listen for when a player gets protected initially.
Whether or not the player ran out of protection because of a murder attempt.
Readonly
The player that this event is for.
The room or client that the event came from.
Static
Emitted when a player's protection by a guardian angel ends, either by running out of time or attempted to be murdered by an impostor.
See PlayerProtectEvent to listen for when a player gets protected initially.