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durationThe duration, in seconds, for how long the player is protected for.
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messageThe message that this event originated from.
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playerThe player that this event is for.
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roomThe room or client that the event came from.
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targetThe player that was protected.
Static
event
Emitted when a player (who is a guardian angel) protects another player.
Due to technical limitations, this event cannot be reverted without advanced "breaking game", therefore it is out of scope of a single
.revert()
function. However, see PlayerCheckProtectEvent to see about canceling a protection before it happens if you are the host.