Readonly
isWhether or not this protect would normally be considered valid and thus the player be protected.
Readonly
messageThe message that this event originated from.
Readonly
playerThe player that this event is for.
Readonly
roomThe room or client that the event came from.
Readonly
targetThe other player that the player is attempting to protect.
Static
eventWhether or not this protect will be considered valid instead, if altered.
Emitted when a player (i.e. a guardian angel) is attempting to protect another player, and is requesting the host to verify the attempt and actually protect the player. Only admitted if the client is the host.
This event is useful if you want to prevent a protect from actually happening, before it happens. Therefore this event doesn't guarantee that the target is actually dead, see PlayerProtectEvent to listen for that.