Represents a system for doors that must be manually opened.
See DoorsSystemEvents for events to listen to.
The cooldowns of every door.
The doors in the map.
Protected
Return the room that this system belongs to.
Whether or not this system is sabotaged.
Close a door by its ID.
The ID of the door to close.
Open a door by its ID.
The ID of the door to opne.
Sabotage this system.
Represents a system for doors that must be manually opened.
See DoorsSystemEvents for events to listen to.