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    Class DoorsDoorOpenEvent<RoomType>

    Emitted when a door is opened either by a player opening it manually, i.e. the doors on Polus, or opened automatically after some time, i.e. the doors on The Skeld.

    Type Parameters

    Hierarchy (View Summary)

    Implements

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    Constructors

    Properties

    door: Door<RoomType>

    The door that the player opened.

    The door system that the door is in.

    eventName: "doors.open" = ...
    message: undefined | RepairSystemMessage

    The message that this event originated from.

    player: undefined | Player<RoomType>

    The player that opened the door. Only available if the client is the host.

    reverted: boolean
    room: RoomType

    The room or client that the event came from.

    eventName: "doors.open" = ...

    Accessors

    Methods