An intent to end the game when a player disconnects, either by there not being enough impostors or not being enough crewmates remaining to continue the game. Uses PlayersDisconnectEndgameMetadata as metadata.
An intent to end the game after a player is murdered by a not player, but not registered when a player is voted out, see AmongUsEndGames.PlayersVoteOut. Uses PlayersKillEndgameMetadata as metadata.
An intent to end the game when a player is voted out after a meeting, either the last impostor being voted out or there not being enough crewmates remaining to continue the game. Uses PlayersVoteOutEndgameMetadata as metadata.
An intent to end the game when reactor is sabotaged and the timer reaches 0, has no metadata.
An intent to end the game when all crewmates complete their tasks, uses TasksCompleteEndgameMetadata.
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An intent to end the game when O2 is sabotaged and the timer reaches 0, has no metadata.