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SkeldJS
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protocol
SpawnMessage
Class SpawnMessage
Hierarchy
BaseGameDataMessage
SpawnMessage
Index
Methods
Deserialize
Serialize
cancel
clone
Properties
message
Tag
message
Type
components
flags
message
Tag
message
Type
ownerid
spawn
Type
Accessors
canceled
Constructors
constructor
Methods
Static
Deserialize
Deserialize
(
reader
:
HazelReader
)
:
SpawnMessage
Parameters
reader:
HazelReader
Returns
SpawnMessage
Serialize
Serialize
(
writer
:
HazelWriter
)
:
void
Parameters
writer:
HazelWriter
Returns
void
cancel
cancel
(
)
:
void
Returns
void
clone
clone
(
)
:
SpawnMessage
Returns
SpawnMessage
Properties
Static
message
Tag
message
Tag
:
Spawn
= ...
Static
message
Type
message
Type
:
"gamedata"
= ...
Readonly
components
components
:
ComponentSpawnData
[]
Readonly
flags
flags
:
number
message
Tag
message
Tag
:
Spawn
= ...
message
Type
message
Type
:
"gamedata"
= ...
Readonly
ownerid
ownerid
:
number
Readonly
spawn
Type
spawn
Type
:
SpawnType
Accessors
canceled
get
canceled
(
)
:
boolean
Returns
boolean
Constructors
constructor
new
Spawn
Message
(
spawnType
:
SpawnType
, ownerid
:
number
, flags
:
number
, components
:
ComponentSpawnData
[]
)
:
SpawnMessage
Parameters
spawnType:
SpawnType
ownerid:
number
flags:
number
components:
ComponentSpawnData
[]
Returns
SpawnMessage
Getting
Started
Creating a
Client
Guides
Events
Writing
Custom
Protocol
Messages
Creating
Custom INOs
End
Game
Intents
API
Modules
client
constant
core
data
dtls
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matchmaking
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reactor
state
text
translations
util
client
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
Spawn
Message
Deserialize
message
Tag
message
Type
Serialize
cancel
canceled
clone
components
constructor
flags
message
Tag
message
Type
ownerid
spawn
Type
reactor
state
text
translations
util
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