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protocol
JoinedGameMessage
Class JoinedGameMessage
Hierarchy
BaseRootMessage
JoinedGameMessage
Index
Methods
Deserialize
Serialize
cancel
clone
Properties
message
Tag
message
Type
client
Id
code
host
Id
message
Tag
message
Type
other
Players
Accessors
canceled
Constructors
constructor
Methods
Static
Deserialize
Deserialize
(
reader
:
HazelReader
)
:
JoinedGameMessage
Parameters
reader:
HazelReader
Returns
JoinedGameMessage
Serialize
Serialize
(
writer
:
HazelWriter
)
:
void
Parameters
writer:
HazelWriter
Returns
void
cancel
cancel
(
)
:
void
Returns
void
clone
clone
(
)
:
JoinedGameMessage
Returns
JoinedGameMessage
Properties
Static
message
Tag
message
Tag
:
JoinedGame
= ...
Static
message
Type
message
Type
:
"root"
= ...
Readonly
client
Id
client
Id
:
number
Readonly
code
code
:
number
Readonly
host
Id
host
Id
:
number
message
Tag
message
Tag
:
JoinedGame
= ...
message
Type
message
Type
:
"root"
= ...
Readonly
other
Players
other
Players
:
PlayerJoinData
[]
Accessors
canceled
get
canceled
(
)
:
boolean
Returns
boolean
Constructors
constructor
new
Joined
Game
Message
(
code
:
string
|
number
, clientId
:
number
, hostId
:
number
, otherPlayers
:
PlayerJoinData
[]
)
:
JoinedGameMessage
Parameters
code:
string
|
number
clientId:
number
hostId:
number
otherPlayers:
PlayerJoinData
[]
Returns
JoinedGameMessage
Getting
Started
Creating a
Client
Guides
Events
Writing
Custom
Protocol
Messages
Creating
Custom INOs
End
Game
Intents
API
Modules
client
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
reactor
state
text
translations
util
client
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
Joined
Game
Message
Deserialize
message
Tag
message
Type
Serialize
cancel
canceled
client
Id
clone
code
constructor
host
Id
message
Tag
message
Type
other
Players
reactor
state
text
translations
util
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