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Class JoinedGameMessage

Hierarchy

Index

Methods

Static Deserialize

Serialize

cancel

  • cancel(): void

clone

Properties

Static messageTag

messageTag: JoinedGame = ...

Static messageType

messageType: "root" = ...

Readonly clientId

clientId: number

Readonly code

code: number

Readonly hostId

hostId: number

messageTag

messageTag: JoinedGame = ...

messageType

messageType: "root" = ...

Readonly otherPlayers

otherPlayers: PlayerJoinData[]

Accessors

canceled

  • get canceled(): boolean

Constructors

constructor

  • new JoinedGameMessage(code: string | number, clientId: number, hostId: number, otherPlayers: PlayerJoinData[]): JoinedGameMessage

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