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SkeldJS
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Globals
protocol
GameListing
Class GameListing
Hierarchy
GameListing
Index
Methods
Deserialize
Serialize
clone
Properties
age
game
Code
host
Name
ip
map
max
Players
num
Impostors
num
Players
platform
port
Constructors
constructor
Methods
Static
Deserialize
Deserialize
(
reader
:
HazelReader
)
:
GameListing
Parameters
reader:
HazelReader
Returns
GameListing
Serialize
Serialize
(
writer
:
HazelWriter
)
:
void
Parameters
writer:
HazelWriter
Returns
void
clone
clone
(
)
:
GameListing
Returns
GameListing
Properties
Readonly
age
age
:
number
Readonly
game
Code
game
Code
:
number
Readonly
host
Name
host
Name
:
string
Readonly
ip
ip
:
string
Readonly
map
map
:
GameMap
Readonly
max
Players
max
Players
:
number
Readonly
num
Impostors
num
Impostors
:
number
Readonly
num
Players
num
Players
:
number
Readonly
platform
platform
:
PlatformSpecificData
Readonly
port
port
:
number
Constructors
constructor
new
Game
Listing
(
gameCode
:
string
|
number
, ip
:
string
, port
:
number
, hostName
:
string
, numPlayers
:
number
, age
:
number
, map
:
GameMap
, numImpostors
:
number
, maxPlayers
:
number
, platform
:
PlatformSpecificData
)
:
GameListing
Parameters
gameCode:
string
|
number
ip:
string
port:
number
hostName:
string
numPlayers:
number
age:
number
map:
GameMap
numImpostors:
number
maxPlayers:
number
platform:
PlatformSpecificData
Returns
GameListing
Getting
Started
Creating a
Client
Guides
Events
Writing
Custom
Protocol
Messages
Creating
Custom INOs
End
Game
Intents
API
Modules
client
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
reactor
state
text
translations
util
client
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
Game
Listing
Deserialize
Serialize
age
clone
constructor
game
Code
host
Name
ip
map
max
Players
num
Impostors
num
Players
platform
port
reactor
state
text
translations
util
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