Emitted when SkeldJS assigns roles to each player, just after a game is started.
Can be canceled to avoid assigning roles entirely, or can be used to change
which roles are assigned to which players.
Does not guarantee that the players' roles have actually been assigned, see
PlayerSetRoleEvent.
Emitted when SkeldJS assigns roles to each player, just after a game is started. Can be canceled to avoid assigning roles entirely, or can be used to change which roles are assigned to which players.
Does not guarantee that the players' roles have actually been assigned, see PlayerSetRoleEvent.