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    Class PlayerUseMovingPlatformEvent<RoomType>

    Emitted when a player uses a moving platform. Emitted before the player has actually used it, see MovingPlatformPlayerUpdateEvent to listen for when a player has actually used a moving platform and is moving.

    Type Parameters

    Hierarchy (View Summary)

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    Constructors

    Properties

    canceled: boolean
    eventName: "player.usemovingplatform" = ...
    message: undefined | UsePlatformMessage

    The message that this event originated from.

    player: Player<RoomType>

    The player that this event is for.

    room: RoomType

    The room or client that the event came from.

    eventName: "player.usemovingplatform" = ...

    Methods