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    Class PlayerSyncSettingsEvent<RoomType>

    Emitted when a player (i.e. the host of the room) sets the settings of the room.

    Type Parameters

    Hierarchy (View Summary)

    Implements

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    Constructors

    Properties

    eventName: "player.syncsettings" = ...
    message: undefined | SyncSettingsMessage

    The message that this event originated from.

    player: Player<RoomType>

    The player that this event is for.

    room: RoomType

    The room or client that the event came from.

    settings: GameSettings

    The settings that were set.

    eventName: "player.syncsettings" = ...

    Accessors

    Methods