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    Class PlayerSetSkinEvent<RoomType>

    Emitted when a player has their player skin updated.

    Type Parameters

    Hierarchy (View Summary)

    Implements

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    Constructors

    Properties

    eventName: "player.setskin" = ...
    message: undefined | SetSkinMessage

    The message that this event originated from.

    newSkinId: string

    The new skin that the player has.

    oldSkinId: string

    The skin that the player had before.

    player: Player<RoomType>

    The player that this event is for.

    room: RoomType

    The room or client that the event came from.

    eventName: "player.setskin" = ...

    Accessors

    Methods