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    Class PlayerSceneChangeEvent<RoomType>

    Emitted when a player changes their scene, i.e. when they first join and before they spawn into the game.

    A player does not necessarily have to change their scene, and they will simply not spawn while recieving all game packets and events.

    Type Parameters

    Hierarchy (View Summary)

    Implements

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    Constructors

    Properties

    canceled: boolean
    eventName: "player.scenechange" = ...

    The message that this event originated from.

    player: Player<RoomType>

    The player that this event is for.

    room: RoomType

    The room or client that the event came from.

    eventName: string
    eventNamee: "player.scenechange" = ...

    Methods