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    Class PlayerReadyEvent<RoomType>

    Emitted when a player readies up to start the game.

    If a player fails to ready up within a specified time, they are kicked from the game.

    Type Parameters

    Hierarchy (View Summary)

    Implements

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    Constructors

    Properties

    eventName: "player.ready" = ...
    player: Player<RoomType>

    The player that this event is for.

    room: RoomType

    The room or client that the event came from.

    eventName: "player.ready" = ...