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    Class PlayerLeaveEvent<RoomType>

    Emitted when a player leaves the room.

    Type Parameters

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    Constructors

    Properties

    eventName: "player.leave" = ...
    player: Player<RoomType>

    The player that this event is for.

    room: RoomType

    The room or client that the event came from.

    eventName: "player.leave" = ...