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core
RoomGameStartEvent
Class RoomGameStartEvent<RoomType>
Emitted when a game is started.
Type parameters
RoomType
:
Hostable
Hierarchy
BasicEvent
RoomGameStartEvent
Implements
RoomEvent
Index
Properties
event
Name
event
Name
room
Constructors
constructor
Properties
Static
event
Name
event
Name
:
"room.gamestart"
= ...
event
Name
event
Name
:
"room.gamestart"
= ...
Readonly
room
room
:
RoomType
The room or client that the event came from.
Constructors
constructor
new
Room
Game
Start
Event<RoomType>
(
room
:
RoomType
)
:
RoomGameStartEvent
<
RoomType
>
Type parameters
RoomType
:
Hostable
<
any
,
RoomType
>
Parameters
room:
RoomType
Returns
RoomGameStartEvent
<
RoomType
>
Getting
Started
Creating a
Client
Guides
Events
Writing
Custom
Protocol
Messages
Creating
Custom INOs
End
Game
Intents
API
Modules
client
constant
core
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
reactor
state
text
translations
util
client
constant
core
Room
Game
Start
Event
event
Name
constructor
event
Name
room
data
dtls
eos
events
lan
matchmaking
pathfinding
protocol
reactor
state
text
translations
util
Generated using
TypeDoc
Emitted when a game is started.