Emitted when the room completes a fixed update cycle. (Roughly 20ms)
Note that this is called very often, and if the event takes too longer, that is,
too long so that the next fixed update is called before it has finished, then
it will cascade and eventually crash due to a memory leak.
Emitted when the room completes a fixed update cycle. (Roughly 20ms)
Note that this is called very often, and if the event takes too longer, that is, too long so that the next fixed update is called before it has finished, then it will cascade and eventually crash due to a memory leak.