Whether or not this object
Despawns the component from the room it belongs in.
Get a certain component from the object.
The component class to get.
Spawn this component if does not exist in the room it belongs in.
The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
The player that this component belongs to.
The room that this component belongs to.
The type of object that this component belongs to.
Generated using TypeDoc
Represents a basic networkable object in Among Us.
See NetworkableEvents for events to listen to.