Get on the moving platform as the client's player.
Fully repair this system.
Sabotage this system.
Update the target of the moving platform.
The player to set.
The direction to move the moving platform in.
The opposite side of the moving platform to move in.
Return the room that this system belongs to.
Whether or not this system is sabotaged.
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Represents a system for doors that must be manually opened.
See MovingPlatformSystemEvents for events to listen to.