The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
The player that this component belongs to.
The room that this component belongs to.
The type of object that this component belongs to.
Whether or not this object
Despawns the component from the room it belongs in.
Spawn this component if does not exist in the room it belongs in.
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Represents a room object for the Lobby map.
See LobbyBehaviourEvents for events to listen to.