Add a player to player data.
The player ID of the player to add.
Whether or not this object
Mark a player's task as complete.
The player of the tasks to mark complete.
The index of the player's tasks to mark complete.
Despawns the component from the room it belongs in.
Make the player data dirty and update on the next FixedUpdate.
The player to make dirty.
Remove player data from the game data.
The player to remove.
Resolve some player identifier to a definite player info object.
The player identifier to resolve.
A definite player info object.
Set the tasks of a player.
The player to set the tasks of.
The task types to give to the player, see TaskType.
Spawn this component if does not exist in the room it belongs in.
The dirty state of this component.
Flags for this object, see SpawnFlag.
The net ID of this component.
The ID of the owner of this component.
The player that this component belongs to.
The players in the game data.
The room that this component belongs to.
The type of object that this component belongs to.
Generated using TypeDoc
Represents a room object containing data about players.
See GameDataEvents for events to listen to.