Close a door by its ID.
The ID of the door to close.
Open a door by its ID.
The ID of the door to opne.
Fully repair this system.
Sabotage this system.
The cooldowns of every door.
The doors in the map.
Return the room that this system belongs to.
Whether or not this system is sabotaged.
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Represents a system for doors that must be manually opened.
See DoorsSystemEvents for events to listen to.