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    Class SabotageSystem<RoomType>

    Represents a system responsible for handling system sabotages.

    See SabotageSystemEvents for events to listen to.

    Type Parameters

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    activateDuration: number = 30
    initialCooldown: number = 10
    cooldown: number = 0

    The cooldown before another sabotage can happen.

    initialCooldown: number = SabotageSystem.initialCooldown

    Only available to the room authority.

    isDirty: boolean = false
    shipStatus: ShipStatus<RoomType>
    systemType: SystemType

    Accessors

    Methods