This player's server-unique client ID.
The player's login name, not necessarily the display name, see PlayerInfo.
The platform that the player is playing on.
The level/rank of the player.
The player's innersloth friend code.
The player's unique global UUID.
This player's player control component.
ReadonlyclientThis player's server-unique client ID.
ReadonlyfriendThe player's innersloth friend code.
Whether or not this player is in the game scene.
Whether or not this player is readied up to start the game.
ReadonlyplatformThe platform that the player is playing on.
ReadonlyplayerThe level/rank of the player.
ReadonlypuidThe player's unique global UUID.
The actual instance of this player's role manager, see PlayerInfo.roleType to know which role this is.
The room that this player object belongs to.
The message stream to be sent on fixed update.
ReadonlyusernameThe player's login name, not necessarily the display name, see PlayerInfo.
Despawn all components on the player,
The room-unique player ID of the player.
The player's game information, such as dead/impostor/disconnected states, hats, names, pets, etc.
Mark, and broadcast, as readied up to start the game.
Mark as readied up to start the game.
Represents the player of a client connected to the room.
See PlayerEvents for events to listen to.