ReadonlyflagsReadonlynetReadonlyownerThe player that this component belongs to.
ReadonlyroomReadonlyspawnThe ID of the vent that the player is currently in.
Stop petting your or another player's pet.
Climb a ladder on the map by its ID.
Emits a player.climbladder event.
The ID of the ladder to climb.
Enter a vent on the map by its ID.
Emits a player.entervent event.
The ID of the vent to enter.
Exit a vent (Does not have to be the same vent or in the same network as the vent you entered).
Emits a player.exitvent event.
The ID of the vent to exit.
Get a certain component from the object.
The component class to get.
Visibly pet your pet or another player's pet.
Unfortunately, due to technical limitations (as SkeldJS doesn't implement various Unity physics/transform mechanics), there is no good way to get the position of the pet except through manual scuffing, which is out of scope of SkeldJS.
Represents a player object for handling vent entering and exiting.
See PlayerPhysicsEvents for events to listen to.