Whether or not this vanish would normally be considered valid.
StaticeventReadonlyisWhether or not this vanish would normally be considered valid.
ReadonlymaxReadonlymessageThe message that this event originated from.
ReadonlyplayerReadonlyroomWhether or not this player actually vanish instead, if altered.
Emitted when a player (e.g. a phantom) is attempting to vanish, and is requesting the host to verify the attempt and actually allow the player to vanish. Only emitted if the client is the host.
This event is useful if you want to prevent a player from vanishing before it happens. This event doesn't guarantee that the player actually does vanish, see PlayerVanishEvent to listen for that.