StaticeventReadonlyisWhether or not this protect would normally be considered valid and thus the player be protected.
ReadonlymessageThe message that this event originated from.
ReadonlyplayerReadonlyroomReadonlytargetThe other player that the player is attempting to protect.
Whether or not this protect will be considered valid instead, if altered.
Emitted when a player (i.e. a guardian angel) is attempting to protect another player, and is requesting the host to verify the attempt and actually protect the player. Only emitted if the client is the host.
This event is useful if you want to prevent a protect from actually happening, before it happens. Therefore this event doesn't guarantee that the target is actually protected, see PlayerProtectEvent to listen for that.